STRYKEMethodology

How it's
counted.

Every number on this site is rebuilt from the NBA's public play-by-play, one event at a time. Box scores are derived from the reconstruction and checked against the official ones, not copied from them.

Definitions metrics-1.1.0
01

Possessions and stints

Substitutions and period boundaries give every player's time on court and every five-on-five stint. A possession ends on a made shot, a defensive rebound, a turnover or the last free throw of a trip. Minutes, plus-minus, on/off and lineup ratings are counted from these stints.

02

Shots

Each attempt is placed in one of six zones (restricted area, paint, short and long midrange, corner three, above-the-break three) and, for the hot-zone map, split by side into twelve regions. Shot types (layup, pull-up, step-back…) are the feed's own labels and are never inferred from location.

03

Small samples

Hot zones rate an adjusted percentage: a player's makes blended with the league rate for that zone, weighted by how many attempts he has. The 90% range is printed beside it, and a zone with too few attempts is marked rather than rated.

04

Scope

The 2026-27 regular season and preseason, shown separately, for every player and team, plus each player's career by season back to 2015-16. Updated once a night after the last games are final; games through Oct 27, 2026.

05

What is not here

Public play-by-play carries no defender distance, no shot clock at release and no catch-and-shoot flag, so none of those is shown or guessed. Matchups (who guarded whom) are not available from public data either.

Production

MIN Minutes playedMinutes on court, rebuilt from substitutions Counted
Formula
Sum of on-court intervals rebuilt from substitutions and period boundaries
Numerator
Seconds on court from stints
Denominator
60
Included
Every period, overtime included. Period-opening five inferred from first appearances when not in the feed (count reported as inferred_gaps).
Limitations
Reconciled against boxscore minutes: max difference 0.04 min across 2,635 games except flagged feed errors (shown per game).
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS/MIN Points per minutePoints per minute on court Calculated
Formula
PTS / MIN
Numerator
Points scored (made FG value + made FT)
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0 in the selected season / competition / cutoff.
Minimum sample
≈150 minutes for a stable rate (season CV of game values ≈ 0.2-0.3 for starters).
Limitations
Rate statistics inflate for short-minute players; the card shows GP and minutes alongside.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FGA/MIN Field-goal attempts per minuteField-goal attempts per minute on court Calculated
Formula
FGA / MIN
Numerator
Field-goal attempts
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FGM/MIN Field goals made per minuteField goals made per minute on court Calculated
Formula
FGM / MIN
Numerator
Field goals made
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FG3A/MIN Three-point attempts per minuteThree-point attempts per minute on court Calculated
Formula
FG3A / MIN
Numerator
Three-point attempts
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
AST/MIN Assists per minuteAssists per minute on court Calculated
Formula
AST / MIN
Numerator
Assists
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
TOV/MIN Turnovers per minuteTurnovers per minute on court Calculated
Formula
TOV / MIN
Numerator
Turnovers
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
OREB/MIN Offensive rebounds per minuteOffensive rebounds per minute on court Calculated
Formula
OREB / MIN
Numerator
Offensive rebounds
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
DREB/MIN Defensive rebounds per minuteDefensive rebounds per minute on court Calculated
Formula
DREB / MIN
Numerator
Defensive rebounds
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
STL/MIN Steals per minuteSteals per minute on court Calculated
Formula
STL / MIN
Numerator
Steals
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
BLK/MIN Blocks per minuteBlocks per minute on court Calculated
Formula
BLK / MIN
Numerator
Blocks
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FTA/MIN Free-throw attempts per minuteFree-throw attempts per minute on court Calculated
Formula
FTA / MIN
Numerator
Free-throw attempts
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PF/MIN Personal fouls per minutePersonal fouls per minute on court Calculated
Formula
PF / MIN
Numerator
Personal fouls
Denominator
Minutes played (reconstructed)
Included
Games with MIN > 0.
Minimum sample
≈150 minutes.
Limitations
Steals/blocks are low-frequency; per-minute values are noisy below 500 minutes.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS/75 Points per 75 on-court possessionsPoints per 75 team possessions on court (pace-neutral) Calculated
Formula
75 × PTS / team possessions while on court
Numerator
Points
Denominator
Team offensive possessions while the player was on court (feed possession changes)
Included
Games with on-court possessions > 0.
Minimum sample
≈300 possessions.
Limitations
Possessions follow the feed's possession team; they agree with FGA + 0.44 FTA − OREB + TOV within ≈2 per game.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS/100 Points per 100 on-court possessionsPoints per 100 team possessions on court Calculated
Formula
100 × PTS / on-court possessions
Numerator
Points
Denominator
On-court team possessions
Included
As PTS/75.
Minimum sample
≈300 possessions.
Limitations
As PTS/75.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.

Usage & creation

USG% Usage percentage (event estimate)Share of team usage events while on court (FGA + 0.44 FTA + TOV) Calculated
Formula
100 × (FGA + 0.44 × FTA + TOV) / (team FGA + 0.44 × team FTA + team TOV while on court)
Numerator
Player possession-ending usage events, estimated
Denominator
Team usage events while the player was on court (from on-court accumulators)
Included
On-court events only: the denominator is accumulated while the player is on the floor, not the team total.
Minimum sample
≈200 on-court possessions.
Limitations
0.44 × FTA approximates possession consumption by free-throw trips (and-ones and technicals do not end possessions); it does not identify distinct possessions. See POSS USG% for the possession-attributed version.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
POSS USG% Possession-ending usage (possession attribution)Share of on-court team possessions he ended Counted
Formula
possessions ended by the player / team possessions with the player on court
Numerator
Possessions whose last usage event (FGA, FT trip, turnover) was his
Denominator
Team offensive possessions while he was on court
Included
Possessions from the feed's possession team; an offensive rebound continues the possession, so only the last attempt counts.
Minimum sample
≈200 possessions.
Limitations
Independent of the 0.44 estimate; the two usually agree within a point.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FGA% FGA share on courtShare of team shots while on court Calculated
Formula
FGA / team FGA while on court
Numerator
Player FGA
Denominator
Team FGA while on court
Included
On-court only.
Minimum sample
≈200 possessions.
Limitations
Ignores free throws and turnovers.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
AST% Assist percentageShare of teammate baskets he assisted while on court Calculated
Formula
AST / (team FGM while on court − own FGM)
Numerator
Assists
Denominator
Teammates' made field goals while on court
Included
On-court only.
Minimum sample
≈300 possessions.
Limitations
Assist scoring is the official scorer's judgment.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
AST/TOV Assist-to-turnover ratioAssists per turnover Calculated
Formula
AST / TOV
Numerator
Assists
Denominator
Turnovers
Included
All games in scope.
Minimum sample
≈30 turnovers.
Limitations
Undefined with zero turnovers.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
TOV% Turnover percentageTurnovers per usage event Calculated
Formula
100 × TOV / (FGA + 0.44 × FTA + TOV)
Numerator
Turnovers
Denominator
Estimated usage events
Included
Player turnovers only (team turnovers excluded).
Minimum sample
≈200 usage events.
Limitations
0.44 convention as in USG%.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
USG EV Usage eventsFGA + 0.44 FTA + TOV Calculated
Formula
FGA + 0.44 × FTA + TOV
Numerator
—
Denominator
—
Included
All games in scope.
Limitations
An estimate of possessions consumed, kept separate from possession attribution.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.

Scoring efficiency

TS% True shooting percentagePoints per 2 true-shooting attempts Calculated
Formula
PTS / (2 × (FGA + 0.44 × FTA)) × 100
Numerator
Points
Denominator
2 × true-shooting attempts
Included
All games in scope.
Minimum sample
≈150 true-shooting attempts (binomial SE ≈ 4 pts at 150).
Limitations
0.44 convention; technical free throws count as attempts.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
eFG% Effective field-goal percentageField-goal % with threes worth 1.5 Calculated
Formula
(FGM + 0.5 × 3PM) / FGA × 100
Numerator
FGM + 0.5 × 3PM
Denominator
FGA
Included
All games in scope.
Minimum sample
≈150 FGA.
Limitations
Ignores free throws.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS/FGA Points per field-goal attemptPoints per shot attempt Calculated
Formula
PTS / FGA
Numerator
Points (FT included)
Denominator
FGA
Included
All games in scope.
Minimum sample
≈150 FGA.
Limitations
Rewards free-throw drawing.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS/TSA Points per true-shooting attemptPoints per true-shooting attempt Calculated
Formula
PTS / (FGA + 0.44 × FTA)
Numerator
Points
Denominator
True-shooting attempts
Included
All games in scope.
Minimum sample
≈150 TSA.
Limitations
= 2 × TS%.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FTr Free-throw rateFree throws attempted per shot Calculated
Formula
FTA / FGA
Numerator
FTA
Denominator
FGA
Included
All games in scope.
Minimum sample
≈150 FGA.
Limitations
Technical FTs included in FTA.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
3PAr Three-point attempt rateShare of shots that are threes Calculated
Formula
3PA / FGA
Numerator
3PA
Denominator
FGA
Included
All games in scope.
Minimum sample
≈150 FGA.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
2P% Two-point percentageTwo-point field-goal % Calculated
Formula
(FGM − 3PM) / (FGA − 3PA)
Numerator
Two-point makes
Denominator
Two-point attempts
Included
All games in scope.
Minimum sample
≈100 2PA.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
3P% Three-point percentageThree-point field-goal % Calculated
Formula
3PM / 3PA
Numerator
3PM
Denominator
3PA
Included
All games in scope.
Minimum sample
≈150 3PA (SE ≈ 4 pts).
Limitations
Highly variable below 100 attempts; see adjusted zone FG%.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FT% Free-throw percentageFree-throw % Calculated
Formula
FTM / FTA
Numerator
FTM
Denominator
FTA
Included
All free throws, technicals included.
Minimum sample
≈100 FTA.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
rTS% TS% relative to leagueTS% minus the league average Calculated
Formula
player TS% − league TS% (same season / competition)
Numerator
—
Denominator
—
Included
League baseline from all player rows in the same scope.
Minimum sample
As TS%.
Limitations
Not opponent-adjusted; see conditional shot models for defensive context.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.

Shot profile

ZONE Primary shot zoneMutually exclusive shot location class Counted
Formula
ra | paint | mid_short (<16 ft outside the paint) | mid_long (16+ ft two) | corner3 | atb3, from the feed's area label and legacy coordinates
Numerator
—
Denominator
—
Included
Every field-goal attempt; mutually exclusive so zone shares sum to 100% of FGA.
Limitations
Coordinates are the NBA's charted location (tenths of feet). Shot clock, defender distance and contestedness are not in public play-by-play and are not labelled.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
ZONE11 Hot-zone geometry (11 regions)Court region used on the hot-zone map Counted
Formula
Primary zone split by side: restricted area; left/right paint; short midrange; left/right midrange and long midrange (16+ ft, |angle| ≥ 30° is a side); left/right corner 3 (feed corner area); left/right wing 3 (|angle| ≥ 27°) and centre above-the-break 3
Numerator
—
Denominator
—
Included
Angle = atan2(x, y) with the basket at the origin, 0 = straight on; x < 0 is the feed's 'left'.
Limitations
Region boundaries are STRYKE's documented geometry, not the NBA's (which it approximates).
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
MECH Shot mechanics classFeed-labelled shot type (pull-up, floater, …) Counted
Formula
From the feed's subType (Jump Shot / Layup / DUNK / Hook), descriptor (pullup, step back, driving floating, turnaround, fadeaway, alley-oop, tip, putback, running …) and qualifiers (fastbreak, 2ndchance, fromturnover)
Numerator
—
Denominator
—
Included
One display class per shot (resolution order: dunk, alley-oop, putback, tip, floater, layup, hook, runner, step-back, pull-up, fadeaway, turnaround, jump); overlapping flags kept separately.
Limitations
Never inferred from coordinates. Catch-and-shoot is not labelled (assisted makes are shown as a proxy only; misses carry no assist information).
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FGA%z Zone attempt shareShare of his shots from this zone Calculated
Formula
zone FGA / total FGA
Numerator
Attempts from the zone
Denominator
All FGA
Included
All attempts in scope.
Minimum sample
≈100 FGA.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PTS%z Zone points shareShare of his points from this zone (FT is a separate component) Calculated
Formula
zone points / (field-goal points + free-throw points)
Numerator
Points from makes in the zone
Denominator
All points, free throws as their own component
Included
All points in scope.
Minimum sample
≈100 FGA.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FG%z Zone field-goal percentage (observed)Observed make rate in the zone Counted
Formula
zone FGM / zone FGA
Numerator
Makes
Denominator
Attempts
Included
All attempts in scope.
Minimum sample
≈50 attempts per zone; shown with the adjusted value and interval.
Limitations
Raw rate; small-sample zones are flagged.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
aFG%z Zone field-goal percentage (adjusted)Shrunk make rate: observed pulled toward the league zone rate by κ Estimated
Formula
(FGM + κ × league FG%zone) / (FGA + κ); κ estimated per zone by the method of moments from the between-player spread of zone FG% in the same season / competition
Numerator
Makes plus prior pseudo-makes
Denominator
Attempts plus prior strength κ
Included
League prior from all shots in scope; κ is capped to [20, 5000] attempts.
Minimum sample
Any; the weight n/(n+κ) states how much is data.
Limitations
The prior is the league rate in the zone (not position-specific); cross-season evidence is not mixed in.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PPA Points per attempt in zonePoints per shot from the zone Calculated
Formula
zone points / zone FGA
Numerator
Points from the zone
Denominator
Attempts
Included
All attempts.
Minimum sample
≈50.
Limitations
Excludes and-one free throws.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
FT PTS% Free-throw points shareShare of points from the line Calculated
Formula
FTM / total points
Numerator
Made free throws
Denominator
All points
Included
All games in scope.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.

Lineups & matchups

ORtg on On-court offensive ratingTeam points per 100 possessions with him on court Calculated
Formula
100 × team points while on court / team possessions while on court
Numerator
Team points while the player is on court (running score)
Denominator
Team possessions while on court (feed possession changes)
Included
Segments with the player on court.
Minimum sample
≈500 possessions (SE ≈ 5 pts/100).
Limitations
Descriptive. Not an individual impact estimate.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
DRtg on On-court defensive ratingOpponent points per 100 possessions with him on court Calculated
Formula
100 × opponent points while on court / opponent possessions while on court
Numerator
Opponent points
Denominator
Opponent possessions while on court
Included
As ORtg on.
Minimum sample
≈500 possessions.
Limitations
Descriptive.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
NET on On-court net ratingTeam net rating with him on court Calculated
Formula
ORtg on − DRtg on
Numerator
—
Denominator
—
Included
As above.
Minimum sample
≈500 possessions.
Limitations
Descriptive; lineup and opponent dependent.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
ON/OFF On/off net-rating differenceTeam net rating with him minus without him (descriptive) Calculated
Formula
NET on − NET off; off = team totals in his games minus his on-court totals
Numerator
—
Denominator
—
Included
His team's games in scope.
Minimum sample
≈800 possessions each side.
Limitations
Does not establish individual causal impact: who replaces him and whom he plays with are not controlled.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
NET 5 Five-man lineup net ratingNet rating of an exact five-man unit Calculated
Formula
100 × (pts for / poss for − pts against / poss against) over segments where exactly this five was on court
Numerator
Points
Denominator
Possessions in those segments
Included
Segments with 5 v 5; zero-length segments dropped.
Minimum sample
≈100 possessions (shown faint below).
Limitations
Opponent lineup not controlled.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PACE Lineup pacePossessions per 48 minutes Calculated
Formula
48 × possessions / lineup minutes
Numerator
Lineup possessions
Denominator
Lineup minutes
Included
As NET 5.
Minimum sample
≈50 minutes.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
PPP Points per possessionPoints per possession Calculated
Formula
points / possessions
Numerator
Points
Denominator
Possessions
Included
As NET 5.
Minimum sample
≈100 possessions.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
OREB% Offensive rebound percentageShare of available offensive rebounds he got Calculated
Formula
OREB / (team OREB + opponent DREB while on court)
Numerator
Player OREB
Denominator
Available offensive rebounds while on court
Included
Player rebounds only (team rebounds excluded from both sides).
Minimum sample
≈300 possessions.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
DREB% Defensive rebound percentageShare of available defensive rebounds he got Calculated
Formula
DREB / (team DREB + opponent OREB while on court)
Numerator
Player DREB
Denominator
Available defensive rebounds while on court
Included
Player rebounds only.
Minimum sample
≈300 possessions.
Limitations
—
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
USG w/wo Usage with / without a teammateHis usage when a given teammate is on vs off the floor Calculated
Formula
USG% computed over segments where the player is on court with (resp. without) the teammate
Numerator
Player usage events in those segments
Denominator
Team usage events in those segments
Included
Only segments with the player on court.
Minimum sample
≈200 possessions each side.
Limitations
Descriptive split; the conditional usage model (below) is the regularized estimate.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
MATCHUP Defender matchup assignmentsNot available from public data Counted
Formula
UNAVAILABLE
Numerator
—
Denominator
—
Included
—
Limitations
Public liveData does not record who guarded whom. STRYKE shows opposing five-man units instead and never invents assignments.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.

Consistency

CV Coefficient of variation (game values)Game-to-game variability relative to the mean Counted
Formula
SD of per-game values / mean (minutes-weighted mean for rates)
Numerator
Sample standard deviation of game-level values
Denominator
Mean
Included
Games with ≥ 5 minutes.
Minimum sample
≥ 10 games.
Limitations
Observed dispersion only; it is not a predictive uncertainty. Rate CVs depend on minutes and opportunities.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
MAD Median absolute deviationRobust spread of game values Counted
Formula
median(|x − median(x)|)
Numerator
—
Denominator
—
Included
Games with ≥ 5 minutes.
Minimum sample
≥ 10 games.
Limitations
Robust spread; not scaled to SD.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
L3/L5/L10 Rolling 3 / 5 / 10-game meanTrailing k-game average Counted
Formula
Trailing mean of game values over the last k games
Numerator
—
Denominator
—
Included
Games with ≥ 5 minutes.
Limitations
Trailing windows lag; use with the game log.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
P(≥x) Threshold exceedance rateShare of games at or above a threshold Counted
Formula
share of games with value ≥ x
Numerator
Games at or above x
Denominator
Games with ≥ 5 minutes
Included
—
Minimum sample
≥ 10 games.
Limitations
Empirical frequency, not a forecast.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.
SE Standard error of the meanUncertainty of the season mean from game-to-game spread Estimated
Formula
SD / √n
Numerator
—
Denominator
—
Included
—
Minimum sample
≥ 10 games.
Limitations
Assumes independent games.
Missing values
Unavailable (shown as —) when the denominator is 0 or an input is missing; never 0.